Awake, head throbbing,
vision blurry.
Either you’re waking up on a Sunday morning with a vicious
hangover, or you’ve just entered the world of ‘A Dark Room’, a text-based
adventure game. For your sake, I hope it's the latter. If not, please pop some Advil, chug a big ole glass of water, cue up the Netflix, and come back later. Feel better!
‘A Dark Room’ is a perfect activity for a long winter
weekend. I’m a bit late to the party on
this one, as the game came out over a year ago, but it’s likely that you
haven’t played it either. I’m here to
tell you that there are 5 Reasons Why you should download it immediately.
One – Initially
the game only provides you with one option – light fire. Do it.
What follows is a slowly unfolding world, akin to a ‘Choose
Your Adventure’ with survivalist hints of ‘Oregon Trail’ tossed in for
good measure (#ChildOfThe80s4Lyfe). In a world of
increasingly impressive and life-like graphics, 'A Dark Room' dares to ask you to
activate your imagination and fill in the blanks. Visually the game is comprised of little else
than simple text and a three-color palate - white, black and blue. Nope, not even a pixelated wagon or stream
are provided for reference. Graphic
design has indeed made some leaps and bounds in the past few decades, but the
game reinforces the notion that nothing compares to ‘pure imagination’.
Wonka knows best. Listen to Wonka. |
Two – Hitting
milestones as a savvy adventurer feels exceptionally satisfying. At first the only few options available could
best be categorized as ‘gathering stuff’.
However, I would argue that ‘gathering stuff’ (yes, even in a game on
your phone) satisfies some evolutionary urge, at least in me. Honestly, do I want to actually gather
thousands of cords or wood, or subsist on cured meat? Absolutely not. But if I can play at doing so while I subsist
on chicken-flavored ramen, and gather my iPhone charger from the other room
then, consider my primal instincts satisfied.
Three – One word.
Couch. I’ve always been a fan of anything I can do from my couch. And this game is couch-ready. Sure, in reality you’re slumped over some cushions in an old college sweatshirt covered in ramen stains, tapping frantically
at your iPhone screen. But in your mind
you are on an epic journey. Who doesn’t
want to feel productive while simultaneously sitting on their couch? If you answer ‘no’ to that question, go home,
you’re drunk.
Four – To say
much more about the game would likely ruin some of the surprises. The story is twisty, like a good movie or
book, keeping you interested and invested in the gameplay. Also, the story is told in the present
moment, asking you to fill in portions of the backstory related to your
character as well as the world that surrounds you. If nothing else, ‘A Dark Room’ is a welcome
exercise for the imagination.
Five – Good
news! All the mysteries of the game can
be revealed in one weekend, or one really long sitting. Yes, even for a rusty
and plodding player like me. It took me
just shy of six hours to complete it, but for most gamers it apparently takes
somewhere in the neighborhood of three or four hours. It’s not a spoiler to say that at the finish
line you will be rewarded with 24 minutes of somewhat dry, but wholly
interesting commentary on the game by the two developers, revealing a cache of
secrets about the game.
Now, in the immortal (and bastardized) words of The Doors /
Jimi Morrison: C’mon baby, light that fire.
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